585 lines
16 KiB
Plaintext
585 lines
16 KiB
Plaintext
|
|
// ==================== HoloLake 动态漫制作系统 v5.0 ====================
|
|||
|
|
// 环节5:动画时间轴(帧序列 + 播放控制 + 帧率调节)
|
|||
|
|
|
|||
|
|
const STORAGE_KEY = 'hololake-comic-studio-data';
|
|||
|
|
const canvas = document.getElementById('main-canvas');
|
|||
|
|
const ctx = canvas.getContext('2d');
|
|||
|
|
|
|||
|
|
// ==================== 全局状态 ====================
|
|||
|
|
let appState = {
|
|||
|
|
currentSceneId: 1,
|
|||
|
|
nextSceneId: 2,
|
|||
|
|
nextAssetId: 1,
|
|||
|
|
nextFrameId: 1,
|
|||
|
|
scenes: [],
|
|||
|
|
playback: {
|
|||
|
|
isPlaying: false,
|
|||
|
|
fps: 4,
|
|||
|
|
intervalId: null,
|
|||
|
|
|
|||
|
|
currentFrameIndex: 0
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
// ==================== 初始化 ====================
|
|||
|
|
function init() {
|
|||
|
|
loadFromStorage();
|
|||
|
|
if (appState.scenes.length === 0) {
|
|||
|
|
createDefaultScene();
|
|||
|
|
}
|
|||
|
|
setupEventListeners();
|
|||
|
|
renderSceneTabs();
|
|||
|
|
renderCanvas();
|
|||
|
|
renderTimeline();
|
|||
|
|
updatePlaybackControls();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
// 创建默认场景
|
|||
|
|
function createDefaultScene() {
|
|||
|
|
const defaultScene = {
|
|||
|
|
id: 1,
|
|||
|
|
name: '场景 1',
|
|||
|
|
currentFrameIndex: 0,
|
|||
|
|
frames: [{
|
|||
|
|
id: 1,
|
|||
|
|
assets: []
|
|||
|
|
}],
|
|||
|
|
nextFrameId: 2
|
|||
|
|
};
|
|||
|
|
appState.scenes.push(defaultScene);
|
|||
|
|
appState.currentSceneId = 1;
|
|||
|
|
saveToStorage();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
// ==================== 存储管理 ====================
|
|||
|
|
function saveToStorage() {
|
|||
|
|
localStorage.setItem(STORAGE_KEY, JSON.stringify(appState));
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
function loadFromStorage() {
|
|||
|
|
const data = localStorage.getItem(STORAGE_KEY);
|
|||
|
|
if (data) {
|
|||
|
|
const parsed = JSON.parse(data);
|
|||
|
|
// 向后兼容:旧数据没有 frames 字段
|
|||
|
|
if (parsed.scenes && parsed.scenes.length > 0 && !parsed.scenes[0].frames) {
|
|||
|
|
parsed.scenes = parsed.scenes.map(scene => ({
|
|||
|
|
...scene,
|
|||
|
|
currentFrameIndex: 0,
|
|||
|
|
frames: [{
|
|||
|
|
id: 1,
|
|||
|
|
assets: scene.assets || []
|
|||
|
|
}],
|
|||
|
|
nextFrameId: 2
|
|||
|
|
}));
|
|||
|
|
delete parsed.scenes[0].assets; // 删除旧的 assets 字段
|
|||
|
|
}
|
|||
|
|
// 确保 playback 对象存在
|
|||
|
|
if (!parsed.playback) {
|
|||
|
|
parsed.playback = { isPlaying: false, fps: 4, intervalId: null, currentFrameIndex: 0 };
|
|||
|
|
}
|
|||
|
|
appState = parsed;
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
// ==================== 场景管理 ====================
|
|||
|
|
function addScene() {
|
|||
|
|
const newScene = {
|
|||
|
|
id: appState.nextSceneId++,
|
|||
|
|
name: `场景 ${appState.scenes.length + 1}`,
|
|||
|
|
currentFrameIndex: 0,
|
|||
|
|
frames: [{
|
|||
|
|
id: 1,
|
|||
|
|
assets: []
|
|||
|
|
}],
|
|||
|
|
nextFrameId: 2
|
|||
|
|
};
|
|||
|
|
appState.scenes.push(newScene);
|
|||
|
|
appState.currentSceneId = newScene.id;
|
|||
|
|
saveToStorage();
|
|||
|
|
renderSceneTabs();
|
|||
|
|
renderCanvas();
|
|||
|
|
renderTimeline();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
function switchScene(sceneId) {
|
|||
|
|
if (appState.playback.isPlaying) {
|
|||
|
|
stopAnimation();
|
|||
|
|
}
|
|||
|
|
appState.currentSceneId = sceneId;
|
|||
|
|
saveToStorage();
|
|||
|
|
renderSceneTabs();
|
|||
|
|
renderCanvas();
|
|||
|
|
renderTimeline();
|
|||
|
|
updateFrameCounter();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
function deleteScene(sceneId) {
|
|||
|
|
if (appState.scenes.length <= 1) {
|
|||
|
|
alert('至少保留一个场景!');
|
|||
|
|
return;
|
|||
|
|
}
|
|||
|
|
appState.scenes = appState.scenes.filter(s => s.id !== sceneId);
|
|||
|
|
if (appState.currentSceneId === sceneId) {
|
|||
|
|
appState.currentSceneId = appState.scenes[0].id;
|
|||
|
|
}
|
|||
|
|
saveToStorage();
|
|||
|
|
renderSceneTabs();
|
|||
|
|
renderCanvas();
|
|||
|
|
renderTimeline();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
function getCurrentScene() {
|
|||
|
|
return appState.scenes.find(s => s.id === appState.currentSceneId);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
function getCurrentFrame() {
|
|||
|
|
const scene = getCurrentScene();
|
|||
|
|
if (!scene) return null;
|
|||
|
|
return scene.frames[scene.currentFrameIndex];
|
|||
|
|
}// ==================== 帧管理 ====================
|
|||
|
|
function addFrame() {
|
|||
|
|
const scene = getCurrentScene();
|
|||
|
|
if (!scene) return;
|
|||
|
|
|
|||
|
|
// 深拷贝当前帧的素材状态
|
|||
|
|
const currentFrame = scene.frames[scene.currentFrameIndex];
|
|||
|
|
const newFrame = {
|
|||
|
|
id: scene.nextFrameId++,
|
|||
|
|
assets: JSON.parse(JSON.stringify(currentFrame.assets))
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
// 在当前帧后插入新帧
|
|||
|
|
scene.frames.splice(scene.currentFrameIndex + 1, 0, newFrame);
|
|||
|
|
scene.currentFrameIndex++;
|
|||
|
|
|
|||
|
|
saveToStorage();
|
|||
|
|
renderTimeline();
|
|||
|
|
renderCanvas();
|
|||
|
|
updateFrameCounter();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
function deleteFrame() {
|
|||
|
|
const scene = getCurrentScene();
|
|||
|
|
if (!scene) return;
|
|||
|
|
|
|||
|
|
if (scene.frames.length <= 1) {
|
|||
|
|
alert('至少保留一帧!');
|
|||
|
|
return;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
scene.frames.splice(scene.currentFrameIndex, 1);
|
|||
|
|
if (scene.currentFrameIndex >= scene.frames.length) {
|
|||
|
|
scene.currentFrameIndex = scene.frames.length - 1;
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
saveToStorage();
|
|||
|
|
renderTimeline();
|
|||
|
|
renderCanvas();
|
|||
|
|
updateFrameCounter();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
function switchFrame(frameIndex) {
|
|||
|
|
const scene = getCurrentScene();
|
|||
|
|
if (!scene || frameIndex < 0 || frameIndex >= scene.frames.length) return;
|
|||
|
|
|
|||
|
|
// 保存当前画布状态到当前帧
|
|||
|
|
captureFrame();
|
|||
|
|
|
|||
|
|
scene.currentFrameIndex = frameIndex;
|
|||
|
|
saveToStorage();
|
|||
|
|
renderTimeline();
|
|||
|
|
renderCanvas();
|
|||
|
|
updateFrameCounter();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
function captureFrame() {
|
|||
|
|
// 画布状态实时保存在 assets 中,无需额外操作
|
|||
|
|
saveToStorage();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
// ==================== 播放引擎 ====================
|
|||
|
|
function playAnimation() {
|
|||
|
|
const scene = getCurrentScene();
|
|||
|
|
if (!scene || scene.frames.length <= 1) return;
|
|||
|
|
|
|||
|
|
appState.playback.isPlaying = true;
|
|||
|
|
updatePlaybackControls();
|
|||
|
|
|
|||
|
|
const intervalMs = 1000 / appState.playback.fps;
|
|||
|
|
|
|||
|
|
appState.playback.intervalId = setInterval(() => {
|
|||
|
|
const scene = getCurrentScene();
|
|||
|
|
if (!scene) return;
|
|||
|
|
|
|||
|
|
scene.currentFrameIndex++;
|
|||
|
|
if (scene.currentFrameIndex >= scene.frames.length) {
|
|||
|
|
scene.currentFrameIndex = 0; // 循环播放
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
renderCanvas();
|
|||
|
|
renderTimeline();
|
|||
|
|
updateFrameCounter();
|
|||
|
|
saveToStorage();
|
|||
|
|
}, intervalMs);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
function pauseAnimation() {
|
|||
|
|
appState.playback.isPlaying = false;
|
|||
|
|
if (appState.playback.intervalId) {
|
|||
|
|
clearInterval(appState.playback.intervalId);
|
|||
|
|
appState.playback.intervalId = null;
|
|||
|
|
}
|
|||
|
|
updatePlaybackControls();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
function stopAnimation() {
|
|||
|
|
pauseAnimation();
|
|||
|
|
const scene = getCurrentScene();
|
|||
|
|
if (scene) {
|
|||
|
|
scene.currentFrameIndex = 0;
|
|||
|
|
renderCanvas();
|
|||
|
|
renderTimeline();
|
|||
|
|
updateFrameCounter();
|
|||
|
|
saveToStorage();
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
function togglePlayback() {
|
|||
|
|
if (appState.playback.isPlaying) {
|
|||
|
|
pauseAnimation();
|
|||
|
|
} else {
|
|||
|
|
playAnimation();
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
function setFPS(fps) {
|
|||
|
|
appState.playback.fps = parseInt(fps);
|
|||
|
|
document.getElementById('fps-display').textContent = fps + ' FPS';
|
|||
|
|
saveToStorage();
|
|||
|
|
|
|||
|
|
// 如果正在播放,重启定时器以应用新帧率
|
|||
|
|
if (appState.playback.isPlaying) {
|
|||
|
|
pauseAnimation();
|
|||
|
|
playAnimation();
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
function updatePlaybackControls() {
|
|||
|
|
const btnPlay = document.getElementById('btn-play');
|
|||
|
|
if (appState.playback.isPlaying) {
|
|||
|
|
btnPlay.textContent = '⏸️';
|
|||
|
|
btnPlay.title = '暂停';
|
|||
|
|
} else {
|
|||
|
|
btnPlay.textContent = '▶️';
|
|||
|
|
btnPlay.title = '播放';
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
function updateFrameCounter() {
|
|||
|
|
const scene = getCurrentScene();
|
|||
|
|
if (!scene) return;
|
|||
|
|
const counter = document.getElementById('frame-counter');
|
|||
|
|
counter.textContent = `帧 ${scene.currentFrameIndex + 1}/${scene.frames.length}`;
|
|||
|
|
}// ==================== 渲染函数 ====================
|
|||
|
|
function renderSceneTabs() {
|
|||
|
|
const tabsList = document.getElementById('tabs-list');
|
|||
|
|
tabsList.innerHTML = '';
|
|||
|
|
|
|||
|
|
appState.scenes.forEach(scene => {
|
|||
|
|
const tab = document.createElement('div');
|
|||
|
|
tab.className = 'scene-tab' + (scene.id === appState.currentSceneId ? ' active' : '');
|
|||
|
|
tab.innerHTML = `
|
|||
|
|
${scene.name}
|
|||
|
|
<span class="close-btn" onclick="event.stopPropagation(); deleteScene(${scene.id})">×</span>
|
|||
|
|
`;
|
|||
|
|
tab.onclick = () => switchScene(scene.id);
|
|||
|
|
tabsList.appendChild(tab);
|
|||
|
|
});
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
function renderTimeline() {
|
|||
|
|
const timelineFrames = document.getElementById('timeline-frames');
|
|||
|
|
timelineFrames.innerHTML = '';
|
|||
|
|
|
|||
|
|
const scene = getCurrentScene();
|
|||
|
|
if (!scene) return;
|
|||
|
|
|
|||
|
|
scene.frames.forEach((frame, index) => {
|
|||
|
|
const thumb = document.createElement('div');
|
|||
|
|
thumb.className = 'frame-thumb' + (index === scene.currentFrameIndex ? ' active' : '');
|
|||
|
|
thumb.setAttribute('data-frame', index + 1);
|
|||
|
|
thumb.textContent = `帧 ${index + 1}`;
|
|||
|
|
thumb.onclick = () => switchFrame(index);
|
|||
|
|
timelineFrames.appendChild(thumb);
|
|||
|
|
});
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
function renderCanvas() {
|
|||
|
|
// 清空画布
|
|||
|
|
ctx.fillStyle = '#ffffff';
|
|||
|
|
ctx.fillRect(0, 0, canvas.width, canvas.height);
|
|||
|
|
|
|||
|
|
const frame = getCurrentFrame();
|
|||
|
|
if (!frame) return;
|
|||
|
|
|
|||
|
|
// 绘制所有素材
|
|||
|
|
frame.assets.forEach(asset => {
|
|||
|
|
ctx.font = '48px Arial';
|
|||
|
|
ctx.textAlign = 'center';
|
|||
|
|
ctx.textBaseline = 'middle';
|
|||
|
|
|
|||
|
|
// 绘制阴影
|
|||
|
|
ctx.shadowColor = 'rgba(0,0,0,0.3)';
|
|||
|
|
ctx.shadowBlur = 4;
|
|||
|
|
ctx.shadowOffsetX = 2;
|
|||
|
|
ctx.shadowOffsetY = 2;
|
|||
|
|
|
|||
|
|
ctx.fillText(asset.emoji, asset.x, asset.y);
|
|||
|
|
|
|||
|
|
// 重置阴影
|
|||
|
|
ctx.shadowColor = 'transparent';
|
|||
|
|
ctx.shadowBlur = 0;
|
|||
|
|
ctx.shadowOffsetX = 0;
|
|||
|
|
ctx.shadowOffsetY = 0;
|
|||
|
|
|
|||
|
|
// 如果是选中状态,绘制边框
|
|||
|
|
if (asset.selected) {
|
|||
|
|
ctx.strokeStyle = '#e94560';
|
|||
|
|
ctx.lineWidth = 2;
|
|||
|
|
ctx.setLineDash([5, 5]);
|
|||
|
|
ctx.strokeRect(asset.x - 30, asset.y - 30, 60, 60);
|
|||
|
|
ctx.setLineDash([]);
|
|||
|
|
}
|
|||
|
|
});
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
// ==================== 素材拖放 ====================
|
|||
|
|
function setupEventListeners() {
|
|||
|
|
// 素材库拖放
|
|||
|
|
const assetItems = document.querySelectorAll('.asset-item');
|
|||
|
|
assetItems.forEach(item => {
|
|||
|
|
item.addEventListener('dragstart', (e) => {
|
|||
|
|
e.dataTransfer.setData('type', item.dataset.type);
|
|||
|
|
e.dataTransfer.setData('emoji', item.dataset.emoji);
|
|||
|
|
});
|
|||
|
|
});
|
|||
|
|
|
|||
|
|
// 画布接收拖放
|
|||
|
|
canvas.addEventListener('dragover', (e) => {
|
|||
|
|
e.preventDefault();
|
|||
|
|
});
|
|||
|
|
|
|||
|
|
canvas.addEventListener('drop', (e) => {
|
|||
|
|
e.preventDefault();
|
|||
|
|
const type = e.dataTransfer.getData('type');
|
|||
|
|
const emoji = e.dataTransfer.getData('emoji');
|
|||
|
|
|
|||
|
|
if (emoji) {
|
|||
|
|
const rect = canvas.getBoundingClientRect();
|
|||
|
|
const x = e.clientX - rect.left;
|
|||
|
|
const y = e.clientY - rect.top;
|
|||
|
|
|
|||
|
|
addAssetToCanvas(emoji, x, y);
|
|||
|
|
}
|
|||
|
|
});
|
|||
|
|
|
|||
|
|
// 画布点击选择/移动
|
|||
|
|
let isDragging = false;
|
|||
|
|
let dragStartX, dragStartY;
|
|||
|
|
let selectedAsset = null;
|
|||
|
|
|
|||
|
|
canvas.addEventListener('mousedown', (e) => {
|
|||
|
|
const rect = canvas.getBoundingClientRect();
|
|||
|
|
const x = e.clientX - rect.left;
|
|||
|
|
const y = e.clientY - rect.top;
|
|||
|
|
|
|||
|
|
const frame = getCurrentFrame();
|
|||
|
|
if (!frame) return;
|
|||
|
|
|
|||
|
|
// 查找点击的素材(从后往前,优先选上层的)
|
|||
|
|
selectedAsset = null;
|
|||
|
|
for (let i = frame.assets.length - 1; i >= 0; i--) {
|
|||
|
|
const asset = frame.assets[i];
|
|||
|
|
const dist = Math.sqrt((x - asset.x) ** 2 + (y - asset.y) ** 2);
|
|||
|
|
if (dist < 30) {
|
|||
|
|
selectedAsset = asset;
|
|||
|
|
// 更新选中状态
|
|||
|
|
frame.assets.forEach(a => a.selected = false);
|
|||
|
|
asset.selected = true;
|
|||
|
|
isDragging = true;
|
|||
|
|
dragStartX = x - asset.x;
|
|||
|
|
dragStartY = y - asset.y;
|
|||
|
|
renderCanvas();
|
|||
|
|
break;
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
// 如果没点到素材,取消所有选中
|
|||
|
|
if (!selectedAsset) {
|
|||
|
|
frame.assets.forEach(a => a.selected = false);
|
|||
|
|
renderCanvas();
|
|||
|
|
}
|
|||
|
|
});
|
|||
|
|
|
|||
|
|
canvas.addEventListener('mousemove', (e) => {
|
|||
|
|
if (!isDragging || !selectedAsset) return;
|
|||
|
|
|
|||
|
|
const rect = canvas.getBoundingClientRect();
|
|||
|
|
const x = e.clientX - rect.left;
|
|||
|
|
const y = e.clientY - rect.top;
|
|||
|
|
|
|||
|
|
selectedAsset.x = x - dragStartX;
|
|||
|
|
selectedAsset.y = y - dragStartY;
|
|||
|
|
|
|||
|
|
// 边界限制
|
|||
|
|
selectedAsset.x = Math.max(30, Math.min(canvas.width - 30, selectedAsset.x));
|
|||
|
|
selectedAsset.y = Math.max(30, Math.min(canvas.height - 30, selectedAsset.y));
|
|||
|
|
|
|||
|
|
renderCanvas();
|
|||
|
|
});
|
|||
|
|
|
|||
|
|
canvas.addEventListener('mouseup', () => {
|
|||
|
|
if (isDragging) {
|
|||
|
|
isDragging = false;
|
|||
|
|
saveToStorage();
|
|||
|
|
}
|
|||
|
|
});
|
|||
|
|
|
|||
|
|
// 键盘删除
|
|||
|
|
document.addEventListener('keydown', (e) => {
|
|||
|
|
if (e.key === 'Delete' || e.key === 'Backspace') {
|
|||
|
|
const frame = getCurrentFrame();
|
|||
|
|
if (!frame) return;
|
|||
|
|
|
|||
|
|
const selectedIndex = frame.assets.findIndex(a => a.selected);
|
|||
|
|
if (selectedIndex !== -1) {
|
|||
|
|
frame.assets.splice(selectedIndex, 1);
|
|||
|
|
renderCanvas();
|
|||
|
|
saveToStorage();
|
|||
|
|
}
|
|||
|
|
}
|
|||
|
|
});
|
|||
|
|
|
|||
|
|
// 导入文件监听
|
|||
|
|
document.getElementById('import-file').addEventListener('change', handleImport);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
function addAssetToCanvas(emoji, x, y) {
|
|||
|
|
const frame = getCurrentFrame();
|
|||
|
|
if (!frame) return;
|
|||
|
|
|
|||
|
|
// 取消其他选中
|
|||
|
|
frame.assets.forEach(a => a.selected = false);
|
|||
|
|
|
|||
|
|
const newAsset = {
|
|||
|
|
id: appState.nextAssetId++,
|
|||
|
|
type: 'emoji',
|
|||
|
|
emoji: emoji,
|
|||
|
|
x: x,
|
|||
|
|
y: y,
|
|||
|
|
selected: true
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
frame.assets.push(newAsset);
|
|||
|
|
renderCanvas();
|
|||
|
|
saveToStorage();
|
|||
|
|
}// ==================== 导出导入 ====================
|
|||
|
|
function exportScene() {
|
|||
|
|
const dataStr = JSON.stringify(appState, null, 2);
|
|||
|
|
const blob = new Blob([dataStr], { type: 'application/json' });
|
|||
|
|
const url = URL.createObjectURL(blob);
|
|||
|
|
|
|||
|
|
const a = document.createElement('a');
|
|||
|
|
a.href = url;
|
|||
|
|
a.download = `hololake-scene-${Date.now()}.json`;
|
|||
|
|
document.body.appendChild(a);
|
|||
|
|
a.click();
|
|||
|
|
document.body.removeChild(a);
|
|||
|
|
URL.revokeObjectURL(url);
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
function importScene() {
|
|||
|
|
document.getElementById('import-file').click();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
function handleImport(e) {
|
|||
|
|
const file = e.target.files[0];
|
|||
|
|
if (!file) return;
|
|||
|
|
|
|||
|
|
const reader = new FileReader();
|
|||
|
|
reader.onload = (event) => {
|
|||
|
|
try {
|
|||
|
|
const imported = JSON.parse(event.target.result);
|
|||
|
|
|
|||
|
|
// 验证数据结构
|
|||
|
|
if (!imported.scenes || !Array.isArray(imported.scenes)) {
|
|||
|
|
throw new Error('无效的数据格式');
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
// 向后兼容处理
|
|||
|
|
imported.scenes = imported.scenes.map(scene => {
|
|||
|
|
if (!scene.frames) {
|
|||
|
|
return {
|
|||
|
|
...scene,
|
|||
|
|
currentFrameIndex: 0,
|
|||
|
|
frames: [{
|
|||
|
|
id: 1,
|
|||
|
|
assets: scene.assets || []
|
|||
|
|
}],
|
|||
|
|
nextFrameId: 2
|
|||
|
|
};
|
|||
|
|
}
|
|||
|
|
return scene;
|
|||
|
|
});
|
|||
|
|
|
|||
|
|
if (!imported.playback) {
|
|||
|
|
imported.playback = { isPlaying: false, fps: 4, intervalId: null, currentFrameIndex: 0 };
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
appState = imported;
|
|||
|
|
saveToStorage();
|
|||
|
|
renderSceneTabs();
|
|||
|
|
renderCanvas();
|
|||
|
|
renderTimeline();
|
|||
|
|
updatePlaybackControls();
|
|||
|
|
updateFrameCounter();
|
|||
|
|
|
|||
|
|
alert('导入成功!');
|
|||
|
|
} catch (err) {
|
|||
|
|
alert('导入失败:' + err.message);
|
|||
|
|
}
|
|||
|
|
};
|
|||
|
|
reader.readAsText(file);
|
|||
|
|
|
|||
|
|
// 清空 input,允许重复导入同一文件
|
|||
|
|
e.target.value = '';
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
// ==================== 截图导出 ====================
|
|||
|
|
function exportScreenshot() {
|
|||
|
|
// 临时取消选中状态
|
|||
|
|
const frame = getCurrentFrame();
|
|||
|
|
if (!frame) return;
|
|||
|
|
|
|||
|
|
const originalSelected = frame.assets.map(a => a.selected);
|
|||
|
|
frame.assets.forEach(a => a.selected = false);
|
|||
|
|
renderCanvas();cd ~/Desktop/guanghulab/dynamic-comic-studio
|
|||
|
|
|
|||
|
|
|
|||
|
|
|
|||
|
|
// 导出 PNG
|
|||
|
|
const link = document.createElement('a');
|
|||
|
|
link.download = `hololake-frame-${Date.now()}.png`;
|
|||
|
|
link.href = canvas.toDataURL();
|
|||
|
|
link.click();
|
|||
|
|
|
|||
|
|
// 恢复选中状态
|
|||
|
|
frame.assets.forEach((a, i) => {
|
|||
|
|
a.selected = originalSelected[i];
|
|||
|
|
});
|
|||
|
|
renderCanvas();
|
|||
|
|
}
|
|||
|
|
|
|||
|
|
// ==================== 启动应用 ====================
|
|||
|
|
document.addEventListener('DOMContentLoaded', init);
|