DEV-004:M17环节5-动画时间轴·帧序列+播放控制+帧率调节+数据持久化

This commit is contained in:
zhizhi200271 2026-03-08 14:18:50 +08:00
parent 1a4b958b7e
commit ea342fa0e0
3 changed files with 1017 additions and 0 deletions

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/* ==================== 基础重置 ==================== */
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', 'PingFang SC', 'Hiragino Sans GB', sans-serif;
background: #1a1a2e;
color: #eee;
overflow: hidden;
}
/* ==================== 布局框架 ==================== */
#app {
display: flex;
flex-direction: column;
height: 100vh;
}
/* ==================== 顶部工具栏 ==================== */
#toolbar {
display: flex;
justify-content: space-between;
align-items: center;
padding: 10px 20px;
background: #16213e;
border-bottom: 2px solid #0f3460;
}
#toolbar h1 {
font-size: 18px;
color: #e94560;
}
.toolbar-actions button {
margin-left: 10px;
padding: 6px 12px;
background: #0f3460;
color: #fff;
border: none;
border-radius: 4px;
cursor: pointer;
transition: background 0.3s;
}
.toolbar-actions button:hover {
background: #e94560;
}
/* ==================== 主工作区 ==================== */
#workspace {
display: flex;
flex: 1;
overflow: hidden;
}
/* ==================== 左侧素材面板 ==================== */
#assets-panel {
width: 200px;
background: #16213e;
border-right: 2px solid #0f3460;
padding: 15px;
overflow-y: auto;
}
#assets-panel h3 {
color: #e94560;
margin-bottom: 15px;
font-size: 16px;
}
.asset-category {
margin-bottom: 20px;
}
.asset-category h4 {
color: #533483;
font-size: 14px;
margin-bottom: 10px;
padding-left: 5px;
border-left: 3px solid #e94560;
}
.asset-items {
display: flex;
flex-wrap: wrap;
gap: 8px;
}
.asset-item {
padding: 8px 12px;
background: #0f3460;
border-radius: 6px;
cursor: move;
font-size: 13px;
transition: all 0.3s;
user-select: none;
}
.asset-item:hover {
background: #e94560;
transform: translateY(-2px);
}
/* ==================== 画布区域 ==================== */
#canvas-container {
flex: 1;
display: flex;
flex-direction: column;
background: #0f0f1a;
}
#scene-tabs {
display: flex;
align-items: center;
padding: 10px;
background: #16213e;
border-bottom: 2px solid #0f3460;
}
#tabs-list {
display: flex;
gap: 8px;
flex: 1;
}
.scene-tab {
padding: 8px 16px;
background: #0f3460;
border-radius: 4px 4px 0 0;
cursor: pointer;
font-size: 14px;
position: relative;
}
.scene-tab.active {
background: #e94560;
}
.scene-tab .close-btn {
margin-left: 8px;
opacity: 0.6;
}
.scene-tab .close-btn:hover {
opacity: 1;
}
#add-scene-btn {
padding: 8px 16px;
background: #533483;
color: #fff;
border: none;
border-radius: 4px;
cursor: pointer;
margin-left: 10px;
}
#canvas-wrapper {
flex: 1;
display: flex;
justify-content: center;
align-items: center;
padding: 20px;
overflow: auto;
}
#main-canvas {
background: #fff;
border-radius: 8px;
box-shadow: 0 4px 20px rgba(0,0,0,0.5);
cursor: crosshair;
}
/* ==================== 底部时间轴面板 ==================== */
#timeline-panel {
background: #16213e;
border-top: 2px solid #0f3460;
padding: 15px 20px;
display: flex;
flex-direction: column;
gap: 12px;
}
/* 播放控制栏 */
#playback-controls {
display: flex;
align-items: center;
gap: 15px;
}
#playback-controls button {
width: 40px;
height: 40px;
border-radius: 50%;
border: none;
background: #0f3460;
color: #fff;
font-size: 18px;
cursor: pointer;
transition: all 0.3s;
display: flex;
align-items: center;
justify-content: center;
}
#playback-controls button:hover {
background: #e94560;
transform: scale(1.1);
}
#frame-counter {
font-size: 14px;
color: #aaa;
min-width: 80px;
}
#playback-controls label {
display: flex;
align-items: center;
gap: 10px;
font-size: 14px;
color: #aaa;
}
#fps-slider {
width: 120px;
cursor: pointer;
}
#fps-display {
color: #e94560;
font-weight: bold;
min-width: 50px;
}
/* 帧缩略图时间轴 */
#timeline-frames {
display: flex;
gap: 8px;
padding: 10px;
background: #0f0f1a;
border-radius: 6px;
overflow-x: auto;
min-height: 70px;
align-items: center;
}
.frame-thumb {
width: 80px;
height: 60px;
background: #0f3460;
border: 2px solid #533483;
border-radius: 4px;
cursor: pointer;
display: flex;
align-items: center;
justify-content: center;
font-size: 12px;
color: #aaa;
position: relative;
transition: all 0.3s;
flex-shrink: 0;
}
.frame-thumb:hover {
border-color: #e94560;
transform: translateY(-2px);
}
.frame-thumb.active {
border-color: #e94560;
background: #533483;
box-shadow: 0 0 10px rgba(233, 69, 96, 0.5);
}
.frame-thumb::before {
content: attr(data-frame);
position: absolute;
top: 2px;
left: 4px;
font-size: 10px;
color: #fff;
background: rgba(0,0,0,0.5);
padding: 1px 4px;
border-radius: 2px;
}
/* 时间轴操作按钮 */
#timeline-actions {
display: flex;
gap: 10px;
}
#timeline-actions button {
padding: 8px 16px;
background: #0f3460;
color: #fff;
border: none;
border-radius: 4px;
cursor: pointer;
font-size: 14px;
transition: all 0.3s;
}
#timeline-actions button:hover {
background: #e94560;
}
/* ==================== 画布上的素材样式 ==================== */
.canvas-asset {
position: absolute;
cursor: move;
user-select: none;
font-size: 48px;
filter: drop-shadow(2px 2px 4px rgba(0,0,0,0.3));
transition: transform 0.1s;
}
.canvas-asset:hover {
transform: scale(1.1);
}
.canvas-asset.selected {
outline: 2px dashed #e94560;
outline-offset: 4px;
}
/* ==================== 滚动条样式 ==================== */
::-webkit-scrollbar {
width: 8px;
height: 8px;
}
::-webkit-scrollbar-track {
background: #0f0f1a;
}
::-webkit-scrollbar-thumb {
background: #533483;
border-radius: 4px;
}
::-webkit-scrollbar-thumb:hover {
background: #e94560;
}

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<!DOCTYPE html>
<html lang="zh-CN">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>HoloLake 动态漫制作系统 - 环节5</title>
<link rel="stylesheet" href="css/style.css">
</head>
<body>
<div id="app">
<!-- 顶部工具栏 -->
<header id="toolbar">
<h1>🎬 HoloLake 动态漫制作系统</h1>
<div class="toolbar-actions">
<button onclick="exportScene()">📤 导出JSON</button>
<button onclick="importScene()">📥 导入JSON</button>
<button onclick="exportScreenshot()">📷 截图</button>
<input type="file" id="import-file" style="display:none" accept=".json">
</div>
</header>
<!-- 主工作区 -->
<main id="workspace">
<!-- 左侧素材面板 -->
<aside id="assets-panel">
<h3>🎨 素材库</h3>
<div class="asset-category">
<h4>角色</h4>
<div class="asset-items">
<div class="asset-item" draggable="true" data-type="character" data-emoji="😊">😊 开心</div>
<div class="asset-item" draggable="true" data-type="character" data-emoji="😢">😢 难过</div>
<div class="asset-item" draggable="true" data-type="character" data-emoji="😠">😠 生气</div>
<div class="asset-item" draggable="true" data-type="character" data-emoji="😴">😴 睡觉</div>
</div>
</div>
<div class="asset-category">
<h4>物品</h4>
<div class="asset-items">
<div class="asset-item" draggable="true" data-type="item" data-emoji="🌸">🌸 花</div>
<div class="asset-item" draggable="true" data-type="item" data-emoji="⭐">⭐ 星星</div>
<div class="asset-item" draggable="true" data-type="item" data-emoji="💎">💎 宝石</div>
<div class="asset-item" draggable="true" data-type="item" data-emoji="📖">📖 书</div>
</div>
</div>
<div class="asset-category">
<h4>场景</h4>
<div class="asset-items">
<div class="asset-item" draggable="true" data-type="background" data-emoji="🏠">🏠 房子</div>
<div class="asset-item" draggable="true" data-type="background" data-emoji="🌳">🌳 树林</div>
<div class="asset-item" draggable="true" data-type="background" data-emoji="🏔️">🏔️ 山</div>
</div>
</div>
</aside>
<!-- 中间画布区域 -->
<section id="canvas-container">
<div id="scene-tabs">
<div id="tabs-list"></div>
<button onclick="addScene()" id="add-scene-btn">+ 新场景</button>
</div>
<div id="canvas-wrapper">
<canvas id="main-canvas" width="800" height="600"></canvas>
</div>
</section>
</main>
<!-- 底部时间轴面板 -->
<footer id="timeline-panel">
<div id="playback-controls">
<button onclick="stopAnimation()" title="停止(回到第1帧)">⏹️</button>
<button onclick="togglePlayback()" id="btn-play" title="播放/暂停">▶️</button>
<span id="frame-counter">帧 1/1</span>
<label>速度:
<input type="range" id="fps-slider" min="1" max="12" value="4" oninput="setFPS(this.value)">
<span id="fps-display">4 FPS</span>
</label>
</div>
<div id="timeline-frames"></div>
<div id="timeline-actions">
<button onclick="addFrame()" title="添加新帧(复制当前帧)"> 新帧</button>
<button onclick="deleteFrame()" title="删除当前帧">🗑️ 删帧</button>
</div>
</footer>
</div>
<script src="js/app.js"></script>
</body>
</html>

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// ==================== HoloLake 动态漫制作系统 v5.0 ====================
// 环节5动画时间轴帧序列 + 播放控制 + 帧率调节)
const STORAGE_KEY = 'hololake-comic-studio-data';
const canvas = document.getElementById('main-canvas');
const ctx = canvas.getContext('2d');
// ==================== 全局状态 ====================
let appState = {
currentSceneId: 1,
nextSceneId: 2,
nextAssetId: 1,
nextFrameId: 1,
scenes: [],
playback: {
isPlaying: false,
fps: 4,
intervalId: null,
currentFrameIndex: 0
}
};
// ==================== 初始化 ====================
function init() {
loadFromStorage();
if (appState.scenes.length === 0) {
createDefaultScene();
}
setupEventListeners();
renderSceneTabs();
renderCanvas();
renderTimeline();
updatePlaybackControls();
}
// 创建默认场景
function createDefaultScene() {
const defaultScene = {
id: 1,
name: '场景 1',
currentFrameIndex: 0,
frames: [{
id: 1,
assets: []
}],
nextFrameId: 2
};
appState.scenes.push(defaultScene);
appState.currentSceneId = 1;
saveToStorage();
}
// ==================== 存储管理 ====================
function saveToStorage() {
localStorage.setItem(STORAGE_KEY, JSON.stringify(appState));
}
function loadFromStorage() {
const data = localStorage.getItem(STORAGE_KEY);
if (data) {
const parsed = JSON.parse(data);
// 向后兼容:旧数据没有 frames 字段
if (parsed.scenes && parsed.scenes.length > 0 && !parsed.scenes[0].frames) {
parsed.scenes = parsed.scenes.map(scene => ({
...scene,
currentFrameIndex: 0,
frames: [{
id: 1,
assets: scene.assets || []
}],
nextFrameId: 2
}));
delete parsed.scenes[0].assets; // 删除旧的 assets 字段
}
// 确保 playback 对象存在
if (!parsed.playback) {
parsed.playback = { isPlaying: false, fps: 4, intervalId: null, currentFrameIndex: 0 };
}
appState = parsed;
}
}
// ==================== 场景管理 ====================
function addScene() {
const newScene = {
id: appState.nextSceneId++,
name: `场景 ${appState.scenes.length + 1}`,
currentFrameIndex: 0,
frames: [{
id: 1,
assets: []
}],
nextFrameId: 2
};
appState.scenes.push(newScene);
appState.currentSceneId = newScene.id;
saveToStorage();
renderSceneTabs();
renderCanvas();
renderTimeline();
}
function switchScene(sceneId) {
if (appState.playback.isPlaying) {
stopAnimation();
}
appState.currentSceneId = sceneId;
saveToStorage();
renderSceneTabs();
renderCanvas();
renderTimeline();
updateFrameCounter();
}
function deleteScene(sceneId) {
if (appState.scenes.length <= 1) {
alert('至少保留一个场景!');
return;
}
appState.scenes = appState.scenes.filter(s => s.id !== sceneId);
if (appState.currentSceneId === sceneId) {
appState.currentSceneId = appState.scenes[0].id;
}
saveToStorage();
renderSceneTabs();
renderCanvas();
renderTimeline();
}
function getCurrentScene() {
return appState.scenes.find(s => s.id === appState.currentSceneId);
}
function getCurrentFrame() {
const scene = getCurrentScene();
if (!scene) return null;
return scene.frames[scene.currentFrameIndex];
}// ==================== 帧管理 ====================
function addFrame() {
const scene = getCurrentScene();
if (!scene) return;
// 深拷贝当前帧的素材状态
const currentFrame = scene.frames[scene.currentFrameIndex];
const newFrame = {
id: scene.nextFrameId++,
assets: JSON.parse(JSON.stringify(currentFrame.assets))
};
// 在当前帧后插入新帧
scene.frames.splice(scene.currentFrameIndex + 1, 0, newFrame);
scene.currentFrameIndex++;
saveToStorage();
renderTimeline();
renderCanvas();
updateFrameCounter();
}
function deleteFrame() {
const scene = getCurrentScene();
if (!scene) return;
if (scene.frames.length <= 1) {
alert('至少保留一帧!');
return;
}
scene.frames.splice(scene.currentFrameIndex, 1);
if (scene.currentFrameIndex >= scene.frames.length) {
scene.currentFrameIndex = scene.frames.length - 1;
}
saveToStorage();
renderTimeline();
renderCanvas();
updateFrameCounter();
}
function switchFrame(frameIndex) {
const scene = getCurrentScene();
if (!scene || frameIndex < 0 || frameIndex >= scene.frames.length) return;
// 保存当前画布状态到当前帧
captureFrame();
scene.currentFrameIndex = frameIndex;
saveToStorage();
renderTimeline();
renderCanvas();
updateFrameCounter();
}
function captureFrame() {
// 画布状态实时保存在 assets 中,无需额外操作
saveToStorage();
}
// ==================== 播放引擎 ====================
function playAnimation() {
const scene = getCurrentScene();
if (!scene || scene.frames.length <= 1) return;
appState.playback.isPlaying = true;
updatePlaybackControls();
const intervalMs = 1000 / appState.playback.fps;
appState.playback.intervalId = setInterval(() => {
const scene = getCurrentScene();
if (!scene) return;
scene.currentFrameIndex++;
if (scene.currentFrameIndex >= scene.frames.length) {
scene.currentFrameIndex = 0; // 循环播放
}
renderCanvas();
renderTimeline();
updateFrameCounter();
saveToStorage();
}, intervalMs);
}
function pauseAnimation() {
appState.playback.isPlaying = false;
if (appState.playback.intervalId) {
clearInterval(appState.playback.intervalId);
appState.playback.intervalId = null;
}
updatePlaybackControls();
}
function stopAnimation() {
pauseAnimation();
const scene = getCurrentScene();
if (scene) {
scene.currentFrameIndex = 0;
renderCanvas();
renderTimeline();
updateFrameCounter();
saveToStorage();
}
}
function togglePlayback() {
if (appState.playback.isPlaying) {
pauseAnimation();
} else {
playAnimation();
}
}
function setFPS(fps) {
appState.playback.fps = parseInt(fps);
document.getElementById('fps-display').textContent = fps + ' FPS';
saveToStorage();
// 如果正在播放,重启定时器以应用新帧率
if (appState.playback.isPlaying) {
pauseAnimation();
playAnimation();
}
}
function updatePlaybackControls() {
const btnPlay = document.getElementById('btn-play');
if (appState.playback.isPlaying) {
btnPlay.textContent = '⏸️';
btnPlay.title = '暂停';
} else {
btnPlay.textContent = '▶️';
btnPlay.title = '播放';
}
}
function updateFrameCounter() {
const scene = getCurrentScene();
if (!scene) return;
const counter = document.getElementById('frame-counter');
counter.textContent = `${scene.currentFrameIndex + 1}/${scene.frames.length}`;
}// ==================== 渲染函数 ====================
function renderSceneTabs() {
const tabsList = document.getElementById('tabs-list');
tabsList.innerHTML = '';
appState.scenes.forEach(scene => {
const tab = document.createElement('div');
tab.className = 'scene-tab' + (scene.id === appState.currentSceneId ? ' active' : '');
tab.innerHTML = `
${scene.name}
<span class="close-btn" onclick="event.stopPropagation(); deleteScene(${scene.id})">×</span>
`;
tab.onclick = () => switchScene(scene.id);
tabsList.appendChild(tab);
});
}
function renderTimeline() {
const timelineFrames = document.getElementById('timeline-frames');
timelineFrames.innerHTML = '';
const scene = getCurrentScene();
if (!scene) return;
scene.frames.forEach((frame, index) => {
const thumb = document.createElement('div');
thumb.className = 'frame-thumb' + (index === scene.currentFrameIndex ? ' active' : '');
thumb.setAttribute('data-frame', index + 1);
thumb.textContent = `${index + 1}`;
thumb.onclick = () => switchFrame(index);
timelineFrames.appendChild(thumb);
});
}
function renderCanvas() {
// 清空画布
ctx.fillStyle = '#ffffff';
ctx.fillRect(0, 0, canvas.width, canvas.height);
const frame = getCurrentFrame();
if (!frame) return;
// 绘制所有素材
frame.assets.forEach(asset => {
ctx.font = '48px Arial';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
// 绘制阴影
ctx.shadowColor = 'rgba(0,0,0,0.3)';
ctx.shadowBlur = 4;
ctx.shadowOffsetX = 2;
ctx.shadowOffsetY = 2;
ctx.fillText(asset.emoji, asset.x, asset.y);
// 重置阴影
ctx.shadowColor = 'transparent';
ctx.shadowBlur = 0;
ctx.shadowOffsetX = 0;
ctx.shadowOffsetY = 0;
// 如果是选中状态,绘制边框
if (asset.selected) {
ctx.strokeStyle = '#e94560';
ctx.lineWidth = 2;
ctx.setLineDash([5, 5]);
ctx.strokeRect(asset.x - 30, asset.y - 30, 60, 60);
ctx.setLineDash([]);
}
});
}
// ==================== 素材拖放 ====================
function setupEventListeners() {
// 素材库拖放
const assetItems = document.querySelectorAll('.asset-item');
assetItems.forEach(item => {
item.addEventListener('dragstart', (e) => {
e.dataTransfer.setData('type', item.dataset.type);
e.dataTransfer.setData('emoji', item.dataset.emoji);
});
});
// 画布接收拖放
canvas.addEventListener('dragover', (e) => {
e.preventDefault();
});
canvas.addEventListener('drop', (e) => {
e.preventDefault();
const type = e.dataTransfer.getData('type');
const emoji = e.dataTransfer.getData('emoji');
if (emoji) {
const rect = canvas.getBoundingClientRect();
const x = e.clientX - rect.left;
const y = e.clientY - rect.top;
addAssetToCanvas(emoji, x, y);
}
});
// 画布点击选择/移动
let isDragging = false;
let dragStartX, dragStartY;
let selectedAsset = null;
canvas.addEventListener('mousedown', (e) => {
const rect = canvas.getBoundingClientRect();
const x = e.clientX - rect.left;
const y = e.clientY - rect.top;
const frame = getCurrentFrame();
if (!frame) return;
// 查找点击的素材(从后往前,优先选上层的)
selectedAsset = null;
for (let i = frame.assets.length - 1; i >= 0; i--) {
const asset = frame.assets[i];
const dist = Math.sqrt((x - asset.x) ** 2 + (y - asset.y) ** 2);
if (dist < 30) {
selectedAsset = asset;
// 更新选中状态
frame.assets.forEach(a => a.selected = false);
asset.selected = true;
isDragging = true;
dragStartX = x - asset.x;
dragStartY = y - asset.y;
renderCanvas();
break;
}
}
// 如果没点到素材,取消所有选中
if (!selectedAsset) {
frame.assets.forEach(a => a.selected = false);
renderCanvas();
}
});
canvas.addEventListener('mousemove', (e) => {
if (!isDragging || !selectedAsset) return;
const rect = canvas.getBoundingClientRect();
const x = e.clientX - rect.left;
const y = e.clientY - rect.top;
selectedAsset.x = x - dragStartX;
selectedAsset.y = y - dragStartY;
// 边界限制
selectedAsset.x = Math.max(30, Math.min(canvas.width - 30, selectedAsset.x));
selectedAsset.y = Math.max(30, Math.min(canvas.height - 30, selectedAsset.y));
renderCanvas();
});
canvas.addEventListener('mouseup', () => {
if (isDragging) {
isDragging = false;
saveToStorage();
}
});
// 键盘删除
document.addEventListener('keydown', (e) => {
if (e.key === 'Delete' || e.key === 'Backspace') {
const frame = getCurrentFrame();
if (!frame) return;
const selectedIndex = frame.assets.findIndex(a => a.selected);
if (selectedIndex !== -1) {
frame.assets.splice(selectedIndex, 1);
renderCanvas();
saveToStorage();
}
}
});
// 导入文件监听
document.getElementById('import-file').addEventListener('change', handleImport);
}
function addAssetToCanvas(emoji, x, y) {
const frame = getCurrentFrame();
if (!frame) return;
// 取消其他选中
frame.assets.forEach(a => a.selected = false);
const newAsset = {
id: appState.nextAssetId++,
type: 'emoji',
emoji: emoji,
x: x,
y: y,
selected: true
};
frame.assets.push(newAsset);
renderCanvas();
saveToStorage();
}// ==================== 导出导入 ====================
function exportScene() {
const dataStr = JSON.stringify(appState, null, 2);
const blob = new Blob([dataStr], { type: 'application/json' });
const url = URL.createObjectURL(blob);
const a = document.createElement('a');
a.href = url;
a.download = `hololake-scene-${Date.now()}.json`;
document.body.appendChild(a);
a.click();
document.body.removeChild(a);
URL.revokeObjectURL(url);
}
function importScene() {
document.getElementById('import-file').click();
}
function handleImport(e) {
const file = e.target.files[0];
if (!file) return;
const reader = new FileReader();
reader.onload = (event) => {
try {
const imported = JSON.parse(event.target.result);
// 验证数据结构
if (!imported.scenes || !Array.isArray(imported.scenes)) {
throw new Error('无效的数据格式');
}
// 向后兼容处理
imported.scenes = imported.scenes.map(scene => {
if (!scene.frames) {
return {
...scene,
currentFrameIndex: 0,
frames: [{
id: 1,
assets: scene.assets || []
}],
nextFrameId: 2
};
}
return scene;
});
if (!imported.playback) {
imported.playback = { isPlaying: false, fps: 4, intervalId: null, currentFrameIndex: 0 };
}
appState = imported;
saveToStorage();
renderSceneTabs();
renderCanvas();
renderTimeline();
updatePlaybackControls();
updateFrameCounter();
alert('导入成功!');
} catch (err) {
alert('导入失败:' + err.message);
}
};
reader.readAsText(file);
// 清空 input允许重复导入同一文件
e.target.value = '';
}
// ==================== 截图导出 ====================
function exportScreenshot() {
// 临时取消选中状态
const frame = getCurrentFrame();
if (!frame) return;
const originalSelected = frame.assets.map(a => a.selected);
frame.assets.forEach(a => a.selected = false);
renderCanvas();
// 导出 PNG
const link = document.createElement('a');
link.download = `hololake-frame-${Date.now()}.png`;
link.href = canvas.toDataURL();
link.click();
// 恢复选中状态
frame.assets.forEach((a, i) => {
a.selected = originalSelected[i];
});
renderCanvas();
}
// ==================== 启动应用 ====================
document.addEventListener('DOMContentLoaded', init);