zhizhi/dynamic-comic-studio/js/app.js.save

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// ==================== HoloLake 动态漫制作系统 v5.0 ====================
// 环节5动画时间轴帧序列 + 播放控制 + 帧率调节)
const STORAGE_KEY = 'hololake-comic-studio-data';
const canvas = document.getElementById('main-canvas');
const ctx = canvas.getContext('2d');
// ==================== 全局状态 ====================
let appState = {
currentSceneId: 1,
nextSceneId: 2,
nextAssetId: 1,
nextFrameId: 1,
scenes: [],
playback: {
isPlaying: false,
fps: 4,
intervalId: null,
currentFrameIndex: 0
}
};
// ==================== 初始化 ====================
function init() {
loadFromStorage();
if (appState.scenes.length === 0) {
createDefaultScene();
}
setupEventListeners();
renderSceneTabs();
renderCanvas();
renderTimeline();
updatePlaybackControls();
}
// 创建默认场景
function createDefaultScene() {
const defaultScene = {
id: 1,
name: '场景 1',
currentFrameIndex: 0,
frames: [{
id: 1,
assets: []
}],
nextFrameId: 2
};
appState.scenes.push(defaultScene);
appState.currentSceneId = 1;
saveToStorage();
}
// ==================== 存储管理 ====================
function saveToStorage() {
localStorage.setItem(STORAGE_KEY, JSON.stringify(appState));
}
function loadFromStorage() {
const data = localStorage.getItem(STORAGE_KEY);
if (data) {
const parsed = JSON.parse(data);
// 向后兼容:旧数据没有 frames 字段
if (parsed.scenes && parsed.scenes.length > 0 && !parsed.scenes[0].frames) {
parsed.scenes = parsed.scenes.map(scene => ({
...scene,
currentFrameIndex: 0,
frames: [{
id: 1,
assets: scene.assets || []
}],
nextFrameId: 2
}));
delete parsed.scenes[0].assets; // 删除旧的 assets 字段
}
// 确保 playback 对象存在
if (!parsed.playback) {
parsed.playback = { isPlaying: false, fps: 4, intervalId: null, currentFrameIndex: 0 };
}
appState = parsed;
}
}
// ==================== 场景管理 ====================
function addScene() {
const newScene = {
id: appState.nextSceneId++,
name: `场景 ${appState.scenes.length + 1}`,
currentFrameIndex: 0,
frames: [{
id: 1,
assets: []
}],
nextFrameId: 2
};
appState.scenes.push(newScene);
appState.currentSceneId = newScene.id;
saveToStorage();
renderSceneTabs();
renderCanvas();
renderTimeline();
}
function switchScene(sceneId) {
if (appState.playback.isPlaying) {
stopAnimation();
}
appState.currentSceneId = sceneId;
saveToStorage();
renderSceneTabs();
renderCanvas();
renderTimeline();
updateFrameCounter();
}
function deleteScene(sceneId) {
if (appState.scenes.length <= 1) {
alert('至少保留一个场景!');
return;
}
appState.scenes = appState.scenes.filter(s => s.id !== sceneId);
if (appState.currentSceneId === sceneId) {
appState.currentSceneId = appState.scenes[0].id;
}
saveToStorage();
renderSceneTabs();
renderCanvas();
renderTimeline();
}
function getCurrentScene() {
return appState.scenes.find(s => s.id === appState.currentSceneId);
}
function getCurrentFrame() {
const scene = getCurrentScene();
if (!scene) return null;
return scene.frames[scene.currentFrameIndex];
}// ==================== 帧管理 ====================
function addFrame() {
const scene = getCurrentScene();
if (!scene) return;
// 深拷贝当前帧的素材状态
const currentFrame = scene.frames[scene.currentFrameIndex];
const newFrame = {
id: scene.nextFrameId++,
assets: JSON.parse(JSON.stringify(currentFrame.assets))
};
// 在当前帧后插入新帧
scene.frames.splice(scene.currentFrameIndex + 1, 0, newFrame);
scene.currentFrameIndex++;
saveToStorage();
renderTimeline();
renderCanvas();
updateFrameCounter();
}
function deleteFrame() {
const scene = getCurrentScene();
if (!scene) return;
if (scene.frames.length <= 1) {
alert('至少保留一帧!');
return;
}
scene.frames.splice(scene.currentFrameIndex, 1);
if (scene.currentFrameIndex >= scene.frames.length) {
scene.currentFrameIndex = scene.frames.length - 1;
}
saveToStorage();
renderTimeline();
renderCanvas();
updateFrameCounter();
}
function switchFrame(frameIndex) {
const scene = getCurrentScene();
if (!scene || frameIndex < 0 || frameIndex >= scene.frames.length) return;
// 保存当前画布状态到当前帧
captureFrame();
scene.currentFrameIndex = frameIndex;
saveToStorage();
renderTimeline();
renderCanvas();
updateFrameCounter();
}
function captureFrame() {
// 画布状态实时保存在 assets 中,无需额外操作
saveToStorage();
}
// ==================== 播放引擎 ====================
function playAnimation() {
const scene = getCurrentScene();
if (!scene || scene.frames.length <= 1) return;
appState.playback.isPlaying = true;
updatePlaybackControls();
const intervalMs = 1000 / appState.playback.fps;
appState.playback.intervalId = setInterval(() => {
const scene = getCurrentScene();
if (!scene) return;
scene.currentFrameIndex++;
if (scene.currentFrameIndex >= scene.frames.length) {
scene.currentFrameIndex = 0; // 循环播放
}
renderCanvas();
renderTimeline();
updateFrameCounter();
saveToStorage();
}, intervalMs);
}
function pauseAnimation() {
appState.playback.isPlaying = false;
if (appState.playback.intervalId) {
clearInterval(appState.playback.intervalId);
appState.playback.intervalId = null;
}
updatePlaybackControls();
}
function stopAnimation() {
pauseAnimation();
const scene = getCurrentScene();
if (scene) {
scene.currentFrameIndex = 0;
renderCanvas();
renderTimeline();
updateFrameCounter();
saveToStorage();
}
}
function togglePlayback() {
if (appState.playback.isPlaying) {
pauseAnimation();
} else {
playAnimation();
}
}
function setFPS(fps) {
appState.playback.fps = parseInt(fps);
document.getElementById('fps-display').textContent = fps + ' FPS';
saveToStorage();
// 如果正在播放,重启定时器以应用新帧率
if (appState.playback.isPlaying) {
pauseAnimation();
playAnimation();
}
}
function updatePlaybackControls() {
const btnPlay = document.getElementById('btn-play');
if (appState.playback.isPlaying) {
btnPlay.textContent = '⏸️';
btnPlay.title = '暂停';
} else {
btnPlay.textContent = '▶️';
btnPlay.title = '播放';
}
}
function updateFrameCounter() {
const scene = getCurrentScene();
if (!scene) return;
const counter = document.getElementById('frame-counter');
counter.textContent = `帧 ${scene.currentFrameIndex + 1}/${scene.frames.length}`;
}// ==================== 渲染函数 ====================
function renderSceneTabs() {
const tabsList = document.getElementById('tabs-list');
tabsList.innerHTML = '';
appState.scenes.forEach(scene => {
const tab = document.createElement('div');
tab.className = 'scene-tab' + (scene.id === appState.currentSceneId ? ' active' : '');
tab.innerHTML = `
${scene.name}
<span class="close-btn" onclick="event.stopPropagation(); deleteScene(${scene.id})">×</span>
`;
tab.onclick = () => switchScene(scene.id);
tabsList.appendChild(tab);
});
}
function renderTimeline() {
const timelineFrames = document.getElementById('timeline-frames');
timelineFrames.innerHTML = '';
const scene = getCurrentScene();
if (!scene) return;
scene.frames.forEach((frame, index) => {
const thumb = document.createElement('div');
thumb.className = 'frame-thumb' + (index === scene.currentFrameIndex ? ' active' : '');
thumb.setAttribute('data-frame', index + 1);
thumb.textContent = `帧 ${index + 1}`;
thumb.onclick = () => switchFrame(index);
timelineFrames.appendChild(thumb);
});
}
function renderCanvas() {
// 清空画布
ctx.fillStyle = '#ffffff';
ctx.fillRect(0, 0, canvas.width, canvas.height);
const frame = getCurrentFrame();
if (!frame) return;
// 绘制所有素材
frame.assets.forEach(asset => {
ctx.font = '48px Arial';
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
// 绘制阴影
ctx.shadowColor = 'rgba(0,0,0,0.3)';
ctx.shadowBlur = 4;
ctx.shadowOffsetX = 2;
ctx.shadowOffsetY = 2;
ctx.fillText(asset.emoji, asset.x, asset.y);
// 重置阴影
ctx.shadowColor = 'transparent';
ctx.shadowBlur = 0;
ctx.shadowOffsetX = 0;
ctx.shadowOffsetY = 0;
// 如果是选中状态,绘制边框
if (asset.selected) {
ctx.strokeStyle = '#e94560';
ctx.lineWidth = 2;
ctx.setLineDash([5, 5]);
ctx.strokeRect(asset.x - 30, asset.y - 30, 60, 60);
ctx.setLineDash([]);
}
});
}
// ==================== 素材拖放 ====================
function setupEventListeners() {
// 素材库拖放
const assetItems = document.querySelectorAll('.asset-item');
assetItems.forEach(item => {
item.addEventListener('dragstart', (e) => {
e.dataTransfer.setData('type', item.dataset.type);
e.dataTransfer.setData('emoji', item.dataset.emoji);
});
});
// 画布接收拖放
canvas.addEventListener('dragover', (e) => {
e.preventDefault();
});
canvas.addEventListener('drop', (e) => {
e.preventDefault();
const type = e.dataTransfer.getData('type');
const emoji = e.dataTransfer.getData('emoji');
if (emoji) {
const rect = canvas.getBoundingClientRect();
const x = e.clientX - rect.left;
const y = e.clientY - rect.top;
addAssetToCanvas(emoji, x, y);
}
});
// 画布点击选择/移动
let isDragging = false;
let dragStartX, dragStartY;
let selectedAsset = null;
canvas.addEventListener('mousedown', (e) => {
const rect = canvas.getBoundingClientRect();
const x = e.clientX - rect.left;
const y = e.clientY - rect.top;
const frame = getCurrentFrame();
if (!frame) return;
// 查找点击的素材(从后往前,优先选上层的)
selectedAsset = null;
for (let i = frame.assets.length - 1; i >= 0; i--) {
const asset = frame.assets[i];
const dist = Math.sqrt((x - asset.x) ** 2 + (y - asset.y) ** 2);
if (dist < 30) {
selectedAsset = asset;
// 更新选中状态
frame.assets.forEach(a => a.selected = false);
asset.selected = true;
isDragging = true;
dragStartX = x - asset.x;
dragStartY = y - asset.y;
renderCanvas();
break;
}
}
// 如果没点到素材,取消所有选中
if (!selectedAsset) {
frame.assets.forEach(a => a.selected = false);
renderCanvas();
}
});
canvas.addEventListener('mousemove', (e) => {
if (!isDragging || !selectedAsset) return;
const rect = canvas.getBoundingClientRect();
const x = e.clientX - rect.left;
const y = e.clientY - rect.top;
selectedAsset.x = x - dragStartX;
selectedAsset.y = y - dragStartY;
// 边界限制
selectedAsset.x = Math.max(30, Math.min(canvas.width - 30, selectedAsset.x));
selectedAsset.y = Math.max(30, Math.min(canvas.height - 30, selectedAsset.y));
renderCanvas();
});
canvas.addEventListener('mouseup', () => {
if (isDragging) {
isDragging = false;
saveToStorage();
}
});
// 键盘删除
document.addEventListener('keydown', (e) => {
if (e.key === 'Delete' || e.key === 'Backspace') {
const frame = getCurrentFrame();
if (!frame) return;
const selectedIndex = frame.assets.findIndex(a => a.selected);
if (selectedIndex !== -1) {
frame.assets.splice(selectedIndex, 1);
renderCanvas();
saveToStorage();
}
}
});
// 导入文件监听
document.getElementById('import-file').addEventListener('change', handleImport);
}
function addAssetToCanvas(emoji, x, y) {
const frame = getCurrentFrame();
if (!frame) return;
// 取消其他选中
frame.assets.forEach(a => a.selected = false);
const newAsset = {
id: appState.nextAssetId++,
type: 'emoji',
emoji: emoji,
x: x,
y: y,
selected: true
};
frame.assets.push(newAsset);
renderCanvas();
saveToStorage();
}// ==================== 导出导入 ====================
function exportScene() {
const dataStr = JSON.stringify(appState, null, 2);
const blob = new Blob([dataStr], { type: 'application/json' });
const url = URL.createObjectURL(blob);
const a = document.createElement('a');
a.href = url;
a.download = `hololake-scene-${Date.now()}.json`;
document.body.appendChild(a);
a.click();
document.body.removeChild(a);
URL.revokeObjectURL(url);
}
function importScene() {
document.getElementById('import-file').click();
}
function handleImport(e) {
const file = e.target.files[0];
if (!file) return;
const reader = new FileReader();
reader.onload = (event) => {
try {
const imported = JSON.parse(event.target.result);
// 验证数据结构
if (!imported.scenes || !Array.isArray(imported.scenes)) {
throw new Error('无效的数据格式');
}
// 向后兼容处理
imported.scenes = imported.scenes.map(scene => {
if (!scene.frames) {
return {
...scene,
currentFrameIndex: 0,
frames: [{
id: 1,
assets: scene.assets || []
}],
nextFrameId: 2
};
}
return scene;
});
if (!imported.playback) {
imported.playback = { isPlaying: false, fps: 4, intervalId: null, currentFrameIndex: 0 };
}
appState = imported;
saveToStorage();
renderSceneTabs();
renderCanvas();
renderTimeline();
updatePlaybackControls();
updateFrameCounter();
alert('导入成功!');
} catch (err) {
alert('导入失败:' + err.message);
}
};
reader.readAsText(file);
// 清空 input允许重复导入同一文件
e.target.value = '';
}
// ==================== 截图导出 ====================
function exportScreenshot() {
// 临时取消选中状态
const frame = getCurrentFrame();
if (!frame) return;
const originalSelected = frame.assets.map(a => a.selected);
frame.assets.forEach(a => a.selected = false);
renderCanvas();cd ~/Desktop/guanghulab/dynamic-comic-studio
// 导出 PNG
const link = document.createElement('a');
link.download = `hololake-frame-${Date.now()}.png`;
link.href = canvas.toDataURL();
link.click();
// 恢复选中状态
frame.assets.forEach((a, i) => {
a.selected = originalSelected[i];
});
renderCanvas();
}
// ==================== 启动应用 ====================
document.addEventListener('DOMContentLoaded', init);